This vividly written volume is an accessible as well as fascinating read both for students and for interested members of the general public. Naval Warfare 1919–1945 is an analytical and interpretive study that examines why things happened when they did. Sometimes the narrow difference between victory and defeat hinges on those infinite variables: the individual’s performance under acute pressure and sheer luck. He demonstrates that superior equipment and the best intelligence, ominous power and systematic planning, vast finance and suitable training are often simply not enough in themselves to guarantee the successful outcome of a particular encounter at sea. ![]() Murfett has written an absorbing as well as comprehensive reference work that is not afraid to re-examine the naval past in a stimulating way, or to take issue with those aspects of it that deserve closer attention. Armed with the latest material from an extensive set of sources, Dr. Showing the bewildering nature and complexity of the war facing those charged with fighting it around the world, this book ranges far and wide: sweeping across all naval theatres and those powers performing major, as well as minor, roles within them. Andrew Lambert, King’s College, London Naval Warfare 1919–1945 is a comprehensive history of the war at sea from the end of the Great War to the end of World War II. Ready to be excited about all the new games coming in the next couple of years? Check out our list of new games for 2022 and beyond.This is an excellent book, and one that I would recommend to all students of the Inter-War and Second World War era. The Paris HQ will be handling the bulk of the writing and story, while the new team in North America – staffed by former Square Enix Montreal, Eidos Montreal, and Ubisoft Montreal developers – will be handling the action and world design. Interestingly, Quantic Dream actually opened a brand new studio to help support Star Wars: Eclipse. The studio says we will "have the power to make choices with consequences thanks to many outcomes in this deeply branching narrative", but we're still yet to see what the gameplay itself may look like. However, Star Wars: Eclipse is said to be a more traditional action experience, without skimping on all the choice and consequence Quantic Dream is so good at delivering. The studio is known for games like Detroid: Become Human and Heavy Rain, adventure which route their gameplay through branching narrative paths and limited input. Star Wars: Eclipse is promising to be a new type of Quantic Dream game. "The way of life in the Outer Rim is being threatened and you must define your path." Star Wars Eclipse gameplay ![]() ![]() ![]() "Every decision you make can have dramatic repercussions on your journey," Quantic Dream adds, in a press release. That level of choice will be key to the Star Wars: Eclipse story, particularly as it will allow us to "see the galaxy through the eyes of an ensemble cast of multiple, charismatic playable characters, each with their own morality, personality, motivations, and impact upon each other and the story at large." Quantic Dreams says we should expect to find "all-new characters and environments" to the Star Wars franchise, including "never-before-seen species and planets to discover." The studio adds: "This part of the Outer Rim is rife with opportunity – and political tensions that could alter the fabric of peace. Star Wars: Eclipse is set to take us to an "uncharted region of the Outer Rim during The High Republic era, known as the golden age of the Jedi." That means we'll be heading back hundreds of years before the Skywalker Saga, to a time where Jedi and the Galactic Republic was at its most powerful.
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